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Phantasmagorical Machine for Shoes

work

     
 

Automate the process of buying a pair of shoes.

Design the stages that we go through when we buy a pair of shoes without the intervention of a sales person: no shop assistant, no teller, no one but the customer.

The brief for this project inspired us to take an honest, mechanical approach to the design. Intrigued by early mechanical machines of the industrial revolution we went about creating an arcade shoe shop of the type that might blend in on Brighton pier or it's equivalent, that would provide simple, one style, personal shoes.

The process follows a circular motion and the machine drags the user around itself by means of it's own mechanical workings:

Side one: Here the user searches through swatches of material, choosing the upper and sole of the shoe. When the decision has been made the disk and square are inserted into the slots and pushed into the machine. Up comes the materials that the user has chosen and around they go to the next side of the machine.

Side two: On this side of the machine the user is asked to commit to the choice he or she has made by paying for the shoes. This request is indicated by the protruding sign, not allowing the shopper to proceed any further until this side has been dealt with. Shoes paid for and the materials bring the user around to the third side.

Side three: Side three is where the shopper has his feet measured by the machine. In he steps into the gauge and up pops the female mouldings of his feet. Again the materials lead the user around to the fourth and final side of the shoe shop.

Side four: On arrival at side four the materials are thrown into the manufacturing process, which the user is made aware of by both the noise that the mechanisms are making and a view of the workings. And finally a pair of shoes...

   
     
 

© Aoife Ní Mhóráin 2005